Ghost Directory
Ghost Matchups
Filter by evidence above, then use the cards below for definitive tells, hunt patterns, and room behavior.
Banshee
Ghost OrbUltravioletD.O.T.S Projector
Identification Clues
- Tell: Has a chance for a unique, scream-like sound on the Parabolic Microphone.
- Hunt Behavior: Fixates on one player (its target) for the entire game. It will ignore other players during a hunt, even if they are closer.
Demon
UltravioletGhost WritingFreezing Temperatures
Identification Clues
- Hunt Behavior: Can hunt at 70% sanity normally, or at any percentage using its rare ability.
- Tell: Cooldown between hunts is only 20 seconds. Smudge sticks only stop it for 60 seconds.
Deogen
Spirit BoxGhost WritingD.O.T.S Projector
Identification Clues
- Tell: Guaranteed unique Spirit Box response of heavy breathing when asked a question near the ghost.
- Hunt Behavior: Always knows the player's location. Moves very fast when far away, but slows down to a crawl when it gets close to you. You cannot hide, you must loop it.
Goryo
EMF Level 5UltravioletD.O.T.S Projector
Identification Clues
- Tell: D.O.T.S evidence is ONLY visible through a video camera and when no players are in the room.
- Behavior: Rarely wanders far from its favorite room.
Hantu
UltravioletGhost OrbFreezing Temperatures
Identification Clues
- Speed: Speed depends on room temperature. Very fast in cold rooms, slow in warm ones.
- Tell: Emits freezing breath (visible mist) during a hunt in any room if the breaker is off.
Jinn
EMF Level 5UltravioletFreezing Temperatures
Identification Clues
- Strength: Moves faster when the fuse box is on and it is chasing a distant player.
- Weakness: Turning off the fuse box disables its speed ability.
- Ability: Can zap 25% sanity from a player near it (EMF 2 reading at fuse box).
Mare
Spirit BoxGhost OrbGhost Writing
Identification Clues
- Hunt Behavior: Hunts at 60% sanity in the dark, but only 40% in the light.
- Tell: Frequently turns off lights and breaks light bulbs. Cannot turn lights ON.
Moroi
Spirit BoxGhost WritingFreezing Temperatures
Identification Clues
- Weakness: Becomes "blind" for longer when smudged during a hunt.
- Hunt Behavior: Its speed is tied to the team's average sanity. The lower the sanity, the faster the Moroi.
- Curse: A successful Spirit Box response will curse the player, doubling their passive sanity drain. This can be cured with Sanity Pills.
Myling
EMF Level 5UltravioletGhost Writing
Identification Clues
- Hunt Behavior: Very quiet footsteps. You will likely hear its vocalizations before you hear its steps.
- Tell: If you hear footsteps only when your flashlight starts flickering, it's likely a Myling.
Obake
EMF Level 5UltravioletGhost Orb
Identification Clues
- Tell: Can leave a unique 6-fingered handprint on doors/windows.
- Ability: Has a chance to shapeshift into a different ghost model for a split second during a hunt.
Oni
EMF Level 5Freezing TemperaturesD.O.T.S Projector
Identification Clues
- Tell: Cannot do the "airball" ghost event. If you see an airball, it's not an Oni.
- Hunt Behavior: Visible for longer periods during the blinking phase of a hunt. Very active when people are nearby.
Onryo
Spirit BoxGhost OrbFreezing Temperatures
Identification Clues
- Weakness: Fears fire. A lit candle acts like a crucifix.
- Tell: Blowing out a candle (or it going out) can trigger an instant hunt, even at high sanity.
Phantom
Spirit BoxUltravioletD.O.T.S Projector
Identification Clues
- Tell: Taking a photo of a Phantom will make it disappear, but the photo will not have the typical ghost distortion.
- Ability: During a hunt, it is less visible, blinking slower/less often than other ghosts.
- Looking at a Phantom drops sanity faster than normal.
Poltergeist
Spirit BoxGhost WritingUltraviolet
Identification Clues
- Ability: Can throw multiple objects at once (Multi-throw).
- Tell: Throws objects with significantly more force than other ghosts. Seeing a "pile" of items explode is a dead giveaway.
Raiju
EMF Level 5Ghost OrbD.O.T.S Projector
Identification Clues
- Strength: Moves faster during a hunt when near active electronic equipment (player's flashlight, cameras, etc).
- Ability: Can initiate a hunt at 65% average sanity (instead of 50%) if near active electronics.
- Causes electronics to flicker from a greater distance during a hunt.
Revenant
Ghost OrbGhost WritingFreezing Temperatures
Identification Clues
- Hunt Behavior: Moves very slowly when it does not have line of sight on a player.
- Strength: Upon seeing a player, it becomes one of the fastest ghosts in the game. The speed change is dramatic and easy to notice.
Shade
EMF Level 5Ghost WritingFreezing Temperatures
Identification Clues
- Behavior: Very shy. Hard to find.
- Tell: Will not initiate a hunt if multiple people are in the same room as it.
Spirit
EMF Level 5Spirit BoxGhost Writing
Identification Clues
- Weakness: Using a Smudge Stick near a Spirit will prevent it from hunting for 180 seconds, double the normal duration.
- Lacks unique behaviors, making it a "default" ghost. Often identified by ruling out others.
Thaye
Ghost OrbGhost WritingD.O.T.S Projector
Identification Clues
- Behavior: Ages over time. Starts very active and fast. As the match progresses (and players are near), it becomes slow and inactive.
- Tell: Asking "How old are you?" on the Ouija board will show different ages throughout the match.
The Mimic
Spirit BoxUltravioletFreezing Temperatures
Identification Clues
- Tell: Will always show Ghost Orbs as a fourth, hidden piece of evidence, even on difficulties that hide one evidence.
- Ability: Copies the behaviors and traits of other ghosts, changing every few minutes. Can be a Revenant one minute and a Raiju the next.
The Twins
EMF Level 5Spirit BoxFreezing Temperatures
Identification Clues
- Behavior: Interactions often happen in two different locations simultaneously (Main ghost and Decoy).
- Hunt Behavior: Either twin can hunt. The main ghost is slightly slower than average, the decoy is slightly faster.
Wraith
EMF Level 5Spirit BoxD.O.T.S Projector
Identification Clues
- Tell: Will not leave UV footprints after stepping in salt. It will still disturb the salt pile. This is a definitive test.
- Ability: Can teleport to a random player, creating an EMF 2 or 5 reading at the player's location.
Yokai
Spirit BoxGhost OrbD.O.T.S Projector
Identification Clues
- Hunt Behavior: Can hunt at 80% sanity if players are talking near it.
- Weakness: Has very poor hearing during a hunt. It can only sense your voice/electronics from close range (approx 2.5m).
Yurei
Ghost OrbFreezing TemperaturesD.O.T.S Projector
Identification Clues
- Ability: Can drain a significant amount of sanity (15%) by slamming a door fully shut.
- Weakness: Smudging it in its room traps it there, preventing it from wandering for a long time.